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About

Hello!

I am Can, Istanbul based professional sound engineer and sound designer currently living on Ankara / Turkey.

I started to work as an assistant engineer in my schools recording studio (2017)  when I was having my Master of Arts, Sound Engineering education on Istanbul Technical University(MIAM), after that I had opportunity to experience different fields of work as a sound engineer & designer.

I am experienced on sound design,recording (studio, live, field), audio editing, music production (mixing) and live sound.

I am deeply passionate about video games and thats why I love creating audio experience for those infinite worlds and stories. Currently I am open for commissions. Thanks!

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Blog
Sound Design

SOUND DESIGN

Cinematics in FF XVI are amazing and it has amazing sound design world. I choose this cinematic because it has lot of elements to work on and it place on above the ocean which is pretty cool setting to work on. I started by creating soundscape of the scene, when every camera shot change the soundscape changes with it to capture the right feeling.There are 2 unique characters and their spells, abilities to cover. Lots of impacts and elemental sounds to work for. Everything feels big in this cinematic I tried to capture it with the sounds.

Dead space was always one of my favorite games and it has amazing sound world which amazes me every time. I tried to re design one of the coolest weapons in the game Force Gun! which has 2 shot types and cool reload animation. There is charge shot which stays a bit in the world like a black hole and classic shot which feels like air force push. I used phase plant to create gun shots and some mechanic part samples for reload and mixed those with convolution reverb to capture the space.

Unreal Engine / FMOD implementation demonstration. Draft gameplay footage from canceled project Afarid. This was the 3rd biome of the game, goal of the scene was to create immersive soundscape. I tried to achive it by placing 3d emitters beside 2d sound beds and tried to capture correct sounds for moving objects. It was one of my early works and i still love it.

Opening cinematic sound design for Project TOW. This sound design played on a black screen when game started, it was challenging to narrate the scene and create correct feelings without visual support. I always close my eyes when i listen it and it stills gives me same feeling which was i tried to capture.

Works

WORKS

Project Other Village (PC) - Panda Bear Games

Sound Designer 

2019 - OCT2023

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Audio theatre - Podacto

Sound Designer 

Audio Editor

JUN2020-SEPT2021

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Theatre Sound Design - Keklikler, Kartallar, Aslanlar ve Insanlar

Sound Designer

MAY2019

Project X (PC) - Clock Wizard Games

Sound Designer 

JAN2024 - PRESENT

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MUSIC
PRODUCTION

LIVE
SOUND

Volkan Ergen Üçlüsü - Biz - Album

Producer

2019​

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Ali Deniz Kardelen - Diverse - Album

Mixing

2020

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Erkan OÄžUR -  Kimse Kalmadı -  Album

Assistant Recording Engineer

2020

 

Sagbazar - Breaking News - Album

Mastering 

2021

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Ali Deniz Kardelen - Kendimi tanımıyorum 

Mixing

2019

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USK - Whisper - Single

Mixing & Mastering

2021

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Nil Ergun Band - No more blues - Single

Recording, Mixing & Mastering

2019 

 

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Evrencan Gündüz - Youtube Contents

Mixing & Mastering

2020 - PRESENT

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Sedef Sebüktekin - Lokal Live Sessions 

Recording, Mixing & Mastering

2019 

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Can Tutug Quartet Live at OldBadau 

Recording & Mastering 

2018

 

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Lal Hayal - Medyapım 

Live Sound Engineer 

2020 - Season

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Kürk Mantolu Madonna - To be house

of production

Live Sound Engineer

2019 - Season

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Evlat - Nisan Ceren Göçen 

Live Sound Engineer

2019-2020 Season

 

Misafir Ä°yi Bir GüneÅŸ - Independent

Live Sound Engineer 

2019 -  2020 Season

Contact
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