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Reel

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About

Hello!

I am Can, Istanbul based professional sound engineer and sound designer currently living on Ankara / Turkey.

I started to work as an assistant engineer in my schools recording studio (2017)  when I was having my Master of Arts, Sound Engineering education on Istanbul Technical University(MIAM), after that I had opportunity to experience different fields of work as a sound engineer & designer.

I am experienced on sound design,recording (studio, live, field), audio editing, music production (mixing) and live sound.

I am deeply passionate about video games and thats why I love creating audio experience for those infinite worlds and stories. Currently I am open for commissions. Thanks!

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Blog
Sound Design

SOUND DESIGN

Cinematics in FF XVI are amazing and it has amazing sound design world. I choose this cinematic because it has lot of elements to work on and it place on above the ocean which is pretty cool setting to work on. I started by creating soundscape of the scene, when every camera shot change the soundscape changes with it to capture the right feeling.There are 2 unique characters and their spells, abilities to cover. Lots of impacts and elemental sounds to work for. Everything feels big in this cinematic I tried to capture it with the sounds.

Unreal Engine / FMOD implementation demonstration. Draft gameplay footage from canceled project Afarid. This was the 3rd biome of the game, goal of the scene was to create immersive soundscape. I tried to achive it by placing 3d emitters beside 2d sound beds and tried to capture correct sounds for moving objects. It was one of my early works and i still love it.

Dead space was always one of my favorite games and it has amazing sound world which amazes me every time. I tried to re design one of the coolest weapons in the game Force Gun! which has 2 shot types and cool reload animation. There is charge shot which stays a bit in the world like a black hole and classic shot which feels like air force push. I used phase plant to create gun shots and some mechanic part samples for reload and mixed those with convolution reverb to capture the space.

Opening cinematic sound design for Project TOW. This sound design played on a black screen when game started, it was challenging to narrate the scene and create correct feelings without visual support. I always close my eyes when i listen it and it stills gives me same feeling which was i tried to capture.

WORKS

MUSIC
PRODUCTION

LIVE
SOUND

Project Other Village (PC) - Panda Bear Games

Sound Designer 

2019 - OCT2023

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Project X (PC) - Clock Wizard Games

Sound Designer 

JAN2024 - JUN2024

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Volkan Ergen Üçlüsü - Biz - Album

Producer

2019​

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Ali Deniz Kardelen - Diverse - Album

Mixing

2020

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Erkan OÄžUR -  Kimse Kalmadı -  Album

Assistant Recording Engineer

2020

 

Sagbazar - Breaking News - Album

Mastering 

2021

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Ali Deniz Kardelen - Kendimi tanımıyorum 

Mixing

2019

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USK - Whisper - Single

Mixing & Mastering

2021

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Nil Ergun Band - No more blues - Single

Recording, Mixing & Mastering

2019 

 

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Evrencan Gündüz - Youtube Contents

Mixing & Mastering

2020 - 2023

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Sedef Sebüktekin - Lokal Live Sessions 

Recording, Mixing & Mastering

2019 

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Can Tutug Quartet Live at OldBadau 

Recording & Mastering 

2018

 

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Lal Hayal - Medyapım 

Live Sound Engineer 

2020 - Season

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Kürk Mantolu Madonna - To be house

of production

Live Sound Engineer

2019 - Season

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Evlat - Nisan Ceren Göçen 

Live Sound Engineer

2019-2020 Season

 

Misafir Ä°yi Bir GüneÅŸ - Independent

Live Sound Engineer 

2019 -  2020 Season

Witchcraft Tales (PC) - Nonereal Games

Sound Designer 

AUG2024 - OCT2024

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Black State - Motion Blur

Sound Designer 

OCT2024 - PRESENT

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Works
Contact
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