
Demo
Reel
Hello!
I am Can, Istanbul based professional sound engineer and sound designer currently living on Ankara / Turkey.
I started to work as an assistant engineer in my schools recording studio (2017) when I was having my Master of Arts, Sound Engineering education on Istanbul Technical University(MIAM), after that I had opportunity to experience different fields of work as a sound engineer & designer.
I am experienced on sound design,recording (studio, live, field), audio editing, music production (mixing) and live sound.
I am deeply passionate about video games and thats why I love creating audio experience for those infinite worlds and stories. Currently I am open for commissions. Thanks!

SOUND DESIGN
Cinematics in FF XVI are amazing and it has amazing sound design world. I choose this cinematic because it has lot of elements to work on and it place on above the ocean which is pretty cool setting to work on. I started by creating soundscape of the scene, when every camera shot change the soundscape changes with it to capture the right feeling.There are 2 unique characters and their spells, abilities to cover. Lots of impacts and elemental sounds to work for. Everything feels big in this cinematic I tried to capture it with the sounds.
Unreal Engine / FMOD implementation demonstration. Draft gameplay footage from canceled project Afarid. This was the 3rd biome of the game, goal of the scene was to create immersive soundscape. I tried to achive it by placing 3d emitters beside 2d sound beds and tried to capture correct sounds for moving objects. It was one of my early works and i still love it.
Dead space was always one of my favorite games and it has amazing sound world which amazes me every time. I tried to re design one of the coolest weapons in the game Force Gun! which has 2 shot types and cool reload animation. There is charge shot which stays a bit in the world like a black hole and classic shot which feels like air force push. I used phase plant to create gun shots and some mechanic part samples for reload and mixed those with convolution reverb to capture the space.
Opening cinematic sound design for Project TOW. This sound design played on a black screen when game started, it was challenging to narrate the scene and create correct feelings without visual support. I always close my eyes when i listen it and it stills gives me same feeling which was i tried to capture.
WORKS
MUSIC
PRODUCTION
LIVE
SOUND
Project Other Village (PC) - Panda Bear Games
Sound Designer
2019 - OCT2023
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Project X (PC) - Clock Wizard Games
Sound Designer
JAN2024 - JUN2024
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Volkan Ergen Üçlüsü - Biz - Album
Producer
2019​
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Ali Deniz Kardelen - Diverse - Album
Mixing
2020
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Erkan OĞUR - Kimse Kalmadı - Album
Assistant Recording Engineer
2020
Sagbazar - Breaking News - Album
Mastering
2021
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Ali Deniz Kardelen - Kendimi tanımıyorum
Mixing
2019
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Mixing & Mastering
2021
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Nil Ergun Band - No more blues - Single
Recording, Mixing & Mastering
2019
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Evrencan Gündüz - Youtube Contents
Mixing & Mastering
2020 - 2023
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Sedef Sebüktekin - Lokal Live Sessions
Recording, Mixing & Mastering
2019
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Can Tutug Quartet Live at OldBadau
Recording & Mastering
2018
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Lal Hayal - Medyapım
Live Sound Engineer
2020 - Season
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Kürk Mantolu Madonna - To be house
of production
Live Sound Engineer
2019 - Season
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Evlat - Nisan Ceren Göçen
Live Sound Engineer
2019-2020 Season
Misafir Ä°yi Bir GüneÅŸ - Independent
Live Sound Engineer
2019 - 2020 Season
Witchcraft Tales (PC) - Nonereal Games
Sound Designer
AUG2024 - OCT2024
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Black State - Motion Blur
Sound Designer
OCT2024 - PRESENT
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